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AI Insights · Timothy · October 2021

Top 5 Roguelike Games Performance in Poland for Q3 2021

Explore the performance metrics of the top 5 roguelike games in Poland for the third quarter of 2021, including downloads, revenue, and active users.

Top 5 Roguelike Games Performance in Poland for Q3 2021

During the third quarter of 2021, the top 5 roguelike games in Poland showed varied performance in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's metrics.

Hero Wars: Alliance RPG saw weekly revenue fluctuate significantly, peaking at approximately $36.9K in mid-July and another high of $34.5K in early August. Weekly downloads experienced a downward trend, starting at around 6.7K in late June and declining to roughly 3.8K by the end of September. The game’s active users also saw a gradual decline from about 38K in late June to around 28.9K by the end of the quarter.

Archero demonstrated a more stable performance. Weekly revenue mostly hovered between $5K and $8K, with occasional peaks reaching up to $10.8K in mid-July. Downloads were fairly consistent, ranging from approximately 3.1K to 5.9K throughout the quarter. Active users showed a slight decline, starting at around 31.1K in late June and dropping to about 23.7K by the end of September.

RAID: Shadow Legends experienced steady revenue growth, with weekly earnings rising from about $15.6K in late June to a peak of approximately $24.7K by the end of September. Weekly downloads varied more considerably, ranging from about 2.3K to 7.1K. Active users saw a minor increase from around 21.1K in late June to 25.7K in mid-July, before stabilizing around 20K towards the end of the quarter.

Legends Reborn: Last Battle, a newer entry, showed impressive growth. Weekly revenue surged from a modest $386 in late June to a peak of approximately $7.8K by the end of August, before settling around $4.8K by late September. Downloads also saw a significant rise, from just 277 in late June to a peak of about 13.7K in late August. Active users followed a similar trend, increasing from 833 in late June to around 18.4K by late August, then normalizing to about 9.4K by the end of the quarter.

Looney Tunes™ World of Mayhem had a relatively stable performance. Weekly revenue remained mostly steady, fluctuating between $1.4K and $1.9K. Downloads were more volatile, peaking at about 4.9K in late August before dropping to around 1K by the end of September. Active users increased from 3.1K in late June to a high of about 6.5K in late August, before decreasing to around 3.6K by the end of the quarter.

These metrics highlight the dynamic nature of the roguelike game market in Poland. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021